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1. [Ship models / Realism / Physics] maneuvering thrusters, collisions - in Player Features and Ideas Discussion [original thread]
Chance Ravinne wrote: Cool ideas. With the upcoming modeling of space dirt and grime, perhaps collisions could accelerate dirt and rust gathering? Yes, in belts small projectile objects collide with the shields / armors generate dirt and stu...
- by Razvan Stefan - at 2015.10.12 18:46:28
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2. [Ship models / Realism / Physics] maneuvering thrusters, collisions - in Player Features and Ideas Discussion [original thread]
Hi, I don't think I'm the first one with this idea but since I cannot find the other topics... well. One of the big things we don't have right now in EVE is a realistic way to turn the ships around or keep objects in range. The ships behave un...
- by Razvan Stefan - at 2015.10.12 17:50:36
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3. Announcement:Vanguard - General feedback - in EVE Information Portal [original thread]
Steijn wrote: Fornost Fornostsen wrote: Luko Melis wrote: Umm, where is the Multibuy option? I can't find it theyve turned it off. http://community.eveonline.com/news/news-channels/eve-online-news/multibuy-has-been-disabled/
- by Razvan Stefan - at 2015.09.29 14:10:56
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4. Enhanced tactics for PVP - Targeting modules - in Player Features and Ideas Discussion [original thread]
PhantomTrojan wrote: theres a problem with your idea and it is that you cant hit a ship subsystem without taking down at least its shields, because you cant shoot trough shields but this would nerf armor or would be pointless if implemented in ...
- by Razvan Stefan - at 2012.07.26 13:28:00
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5. Enhanced tactics for PVP - Targeting modules - in Player Features and Ideas Discussion [original thread]
Marcus Ichiro wrote: Razvan Stefan wrote: and after the shield is gone you can target modules That would completely kill armour tanking. Yes true.. but it can be fixed with smth like "Target shield generator" and it will not unbalance ...
- by Razvan Stefan - at 2012.07.21 07:24:00
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6. Enhanced tactics for PVP - Targeting modules - in Player Features and Ideas Discussion [original thread]
FloppieTheBanjoClown wrote: The more I think about it, the less I expect it to impact the outcome of a fight. If you allow players to directly damage modules, then you're indirectly applying a massive nerf to active tanks. Such a change would ...
- by Razvan Stefan - at 2012.07.20 15:07:00
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7. Enhanced tactics for PVP - Targeting modules - in Player Features and Ideas Discussion [original thread]
Asuka Solo wrote: This topic is gonna turn into another "My rifter should be immune and capitals should get nerfed" thread. I don't quite get where you got that idea from ..probably you read from another thread. The way PVP works right now ...
- by Razvan Stefan - at 2012.06.15 09:34:00
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8. Enhanced tactics for PVP - Targeting modules - in Player Features and Ideas Discussion [original thread]
Dave stark wrote: similar but easier to code; t2 ammo that has a heat damage component to it. a random enemy module takes x heat damage, or x heat damage distributed randomly between the modules, at the cost of a bit of actual weapon damage. i...
- by Razvan Stefan - at 2012.06.14 14:47:00
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9. Enhanced tactics for PVP - Targeting modules - in Player Features and Ideas Discussion [original thread]
@Ja'thaal Deathbringer thanks for the Like @Yes it was implemeted in a game called Nexus the Jupiter incident. Quite fun, kind of old. You could try that one too is a cool game.
- by Razvan Stefan - at 2012.06.14 14:38:00
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10. Enhanced tactics for PVP - Targeting modules - in Player Features and Ideas Discussion [original thread]
Hello, I did not found this proposal here. Hope i didn't duplicate it. General idea is being able to target and attack modules in active PVP. Depending on the type of ship the pilots are flying it will be cool to target for example: - engine...
- by Razvan Stefan - at 2012.06.14 14:23:00
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